Previously, when we showcased our initial project at the national science fair, we presented "Armball Mania," a novel and intuitive sensor-controlled game. This project utilized an accelerometer connected to a compact Arduino Nano, with serial communication enabling the transfer of orientation data to an Unreal Engine game. The game's objective was to balance a ball on a football field and score goals by manipulating the field's orientation with the accelerometer mounted on a DIY glove worn by the user. The project was a hit at the fair in Kolkata, drawing long lines of enthusiastic students and children eager to experience the game. Despite the success, we encountered significant challenges with the accelerometer. The sensor's sensitivity to minute hand movements caused jittery and unstable outputs, making the gameplay less smooth and precise than desired. To overcome this, we decided to upgrade to a gyroscope. The gyroscope provided a remarkable improvement in a...